﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RubberDropper2 : BaseObj
{
    public override void OnReleseTrigger(NoloDeviceType handleType)
    {
        isHandle = false;
    }

    public override void OnHandleTrigger(Transform camera, NoloDeviceType handleType)
    {
        isHandle = true;
    }

    public override void OnHoldingTrigger(Ray newRay)
    {

    }

}
